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EXHIBITION
Andrew
Bucksbarg (USA), Consumertopia (2001),
Web project
Andrew Bucksbarg is another dummy-robot involved
in "media play," integrating animation,
audio, user-influence, text, video, and vocalization.
As an independent culture producer, Bucksbarg
composes hybrid textures and plays of sensation
that investigate ideas of futurism, technology,
utopia, and play. He received an M.F.A. from the
California Institute of the Arts and teaches digital
art at Orange Coast College in California. He
is also the executive director of the media-arts
organization adhocArts.org.
Links:
http://adhocsound.org
http://adhocsound.org/consumertopia.html
What happens when we become
corporate agents and all forms of culture become
commodities, manufactured by one massive government
corporation? Consumertopia juxtaposes the detritus
from a consumer-capitalist culture with a simple
mouse rollover toy that triggers short samples
of audio and spoken/written text.
Leon
Grodski (USA), Based in Brooklyn, New York,
he is a multimedia artist and producer. His internationally
acclaimed video installation Great Balls of Fire
continues to be exhibited worldwide (at the Impakt
Festival, the Walker Art Center, Harvard University,
etc.).
Links: www.the-sushi-bar.com
Great Balls of Fire, A Multimedia
Installation by Leon Grodski
Video co-edited and co-produced with Pearl Gluck
Featuring James E. Jones
European Video Distributor The Netherlands Media
Art Institute
Copyright 2002 The Sushi Bar LLC
Great Balls of Fire explores acts of seeing. The
installation environment is an everyday living
room, one from which anyone might have witnessed
the limiting loop of information on September
11, 2001, and the days that followed. The video
intercuts homeless visionary James E. Jones's
sidewalk commentary with the visual task of an
observer trying to grasp those 48 hours during
and after the attacks. Horror and humor run on
a loop - at once whetting stone and inoculation.
In this constructed context of the quintessential
living room, one is asked to reexperience the
act of seeing, making sense, and remembering those
days, the time that has since passed, and by extension,
any day in history.
Aleksandar
Ještrović-Jamesdin (Serbia and Montenegro),
Stealth (2003), Instalation
Aleksandar Ještrović was born in Zagreb (1972).
Since 1989 he lives in Belgrade. Jestrovic received
a degree in painting from the Academy of Fine
Arts in Belgrade, where he is currently a postgraduate
student.
During the NATO bombardment
of Belgrade (1999), the Yugoslav army shot down
a Lockheed Martin F-117 Nighthawk fighter jet.
Because of its predicted ability to escape detection
on radar screens, this type of aircraft is also
known as the "stealth" bomber. This
was the first time a plane of this type was ever
shot down. The installation Stealth presents a
section of the downed plane along with documentary
material about the event.
Oliver
Kunkel (Germany), Mosquitobox (2003), Installation
A student at the Media Art School in Cologne,
Germany, Oliver Kunkel creates work that doesn't
focus on any particular material or means of expression.
For him, it's more interesting to find and choose
material in accordance with an idea. Through this
process, objects evolve in the fields of photography,
performance art, video art, sculpture and computer-generated
art.
Links: http://www.raumanzug.org
Kunkel's project challenges
our fears about being infected with HIV
Mosquitobox is a glass box filled with mosquitoes
that have sucked
HIV-positive blood from a donor. Audience members
have an opportunity to expose themselves to the
potential danger of infection. They are given
a choice.
Jennifer
& Kevin McCoy (USA), Horror Chase (2002),
Video installation
Jennifer and Kevin McCoy are Brooklyn-based artists
whose projects examine the way human thinking
is structured by genre and repetition. As a way
of focusing attention on these structures, they
often reexamine classic works of science fiction
or television narrative, creating sculptural objects,
net art, or live events from what they find. Their
work has been exhibited in various museums, galleries
and festivals in New York (The Metropolitan Museum
of Art, P.S.1, Postmasters Gallery, The New Museum
in Smack Mellon) and across Europe (ZKM, The Cornerhouse
Gallery, Manchester, Van Laere Gallery, Antwerpen
and F.A.C.T., Liverpool). In 2002 they were the
recipients of a Creative Capital Grant for Emerging
Fields and in 2001 they received an award for
New Media from the Colbert Foundation. Articles
about their work have appeared in Art in America,
Artforum, The Wire, dArt International, Spin Magazine,
Feed, The Independent ...
Links: http://www.mccoyspace.com/
Horror Chase is based on one
of the most popular horror films of all time,
Evil Dead 2 (1987) by Sam Raimi. For the project,
the McCoys reconstructed the set of Evil Dead
2 and reshot the chase scene. Although relatively
short in the original film, the chase scene is
one of the movie's most arresting visual moments,
as the main character is pursued by an unseen
evil force that eventually possesses him. Horror
Chase was shot on Super16 film and transferred
to a digital medium, then looped so the chase
appears as one long continuous shot, creating
an endless uncanny scene that can be manipulated
to run fast, slow, or backwards, according to
a randomizing computer program developed by Kevin
McCoy.
Haruki
Nishijima (Japan), Remain in Light (1999),
Interactive installation
Haruki Nishijima was born in Hamamatsu, Japan
(1971). In 1998 he completed the master's course
at the Tokyo National University of Fine Arts
and Music. In 2000, he began studying at the International
Academy of Media Arts and Sciences, or IAMAS,
in Japan.
His project Remain in Light was in 2001 nominated
for Prix Ars Electronica Interactive Art.
Links: http://www.fundacion.telefonica.com/at/vida/paginas/v4/eharuki.html
Remain in Light is the visual
representation of ambient analog sound waves,
which have been captured using an "electronic
insect-collecting kit." The net functions
as an antenna for catching and accumulating radio
wave data. After "electronic insects"
are discovered and "collected" in their
"natural environment," the analog data
is converted and presented visually in an interactive
environment. Each "electronic insect"
is represented by a different color; each color
represents a single frequency. This way visitor
creates a color map of analogue sounds which s/he
"collected" in an environment.
Helene
von Oldenburg & Ellen Nonnenmacher
(Germany), Little Virus (2003), Interactive installation
Helene von Oldenburg lives in Rastede and Hamburg,
Germany. She holds a doctor's degree in agricultural
science and a diploma in visual arts. Her work
(presented in lectures, performances, and installations)
centers on her research into the appearances and
effects that digital media impose on perception,
society and the future.
Ellen Nonnenmacher was born
in Tübingen, Germany (1964). She received diploma
degree in fine art from the University of Hamburg.
She is a founding member of several artistic initiatives,
including Women and Technology (1992), Old Boys
Network (the first cyberfeminist network, 1997),
and mikro e.V. (an organization in support of
media culture, 1998).
Links:
http://www.thealit.de
Frauen.Kultur.Labor
http://www.mars-patent.org
a project by Helene von Oldenburg and Claudia
Reiche (Art on Mars).
http://www.thing.de/Capital
a project by Ellen Nonnenmacher
http://www.oldenburg.de/edith-russ-haus/english/cyberfem_.html
Cyberfem Spirit - Spirit Of Data
http://www.oldenburg.de/edith-russ-haus/english/ufo.html
UFO - Strategies
Little Virus is a strategic
game for 2-6 players. It is based on the nature
and life of viruses in general. The game functions
as a simulation of reality. During the course
of the game, the hidden mechanisms and agendas
of economics, the military, politics, medicine
and science are disclosed. The game reflects the
reality of today's work with viruses; it describes
the progress of a new virus from its computer-design,
through its development and testing stage in the
laboratory, to its life at large in the outside
world. The target of the game is to increase the
viral population in order to reach the target
field "Epidemic".
Sergey
Provorov & Galina Myznikova (Russia),
Interactive audio installation for cable, hand
and flash
Galina Myznikova and Sergey Provorov, artists
from Nizhny Novgorod (formerly Gorky), Russia,
work in various spheres of contemporary art, including
those that use the most up-to-date technologies.
In 1993-96, Galina and Sergey were the authors
and directors of an experimental program on Nizhny
Novgorod television that explored "the conception
of non-verbal information." Since then, they
have created over 18 experimental videos, including
some international co-production projects. Their
films have been shown in various international
film and video festivals, including Viper (Switzerland),
Transmedialle (Germany) and FCCM (Canada). Many
of these artists' works have been preserved in
the video banks of Chicago (USA), Basis Wien (Vienna,
Austria) and the Media Collection (Moscow, Russia).
Their work "Four Compositions for Cable and
Hand" is included on an international CD-anthology
of sound poetry.
Provorov's and Myznikova's installation
makes use of light (a camera flash) and sound
(an electronic click) at their maximum peak expression,
which originates in the direct contact of a low-frequency
cable against a hand. Unlike a real-world situation,
where it is not always possible to control a process,
an installation is an artificially created situation
and therefore easily controllable. When touching
the cable, people feel a weak electric charge,
a kind of alternative to light and sound, as it
is not fully sensed by us. This working model
reveals the essence of the "hidden threat"
mechanism. People get involved in a "dangerous"
interactive game. They create their own electronic
music, luminous effects, and get an electric charge.
Only time will show the consequences of this game.
Kathrin
Pohlmann (Germany), The Voyeur (2002),
Video installation (11:30 / loop)
Born in Leipzig, Germany (1978), Kathrin Pohlmann
has been studying photography at the Academy of
Visual Arts in Leipzig since 1999.
The Voyeur deals with taboos
and fears about sexuality, pornography, and intimacy.
Kathrin Pohlmann filmed her family as they watched
a porno film. She told her family in advance that
they would be filmed, but they didn't know what
they would be watching on the TV screen
Rene
Rusjan (Slovenia), Invisible Threat: Home
(2003), Interactive installation
18. 6.-23. 6., 18.00-21.00, Dvořakova
8, apartment: Kukovec
Born in Ljubljana (1962) and
a graduate in sculpture from the Academy of Visual
Arts at the University of Ljubljana, Rene Rusjan
lives and works in Ljubljana as a free-lance artist
and a lecturer at the Famul Stuart School of Applied
Arts, which she also co-founded.
Links:
http://www.ljudmila.org/scca/ip/rene/rp.htm
http://www.ljudmila.org/scca/ip/rene/3r-threat.html
In most people's perception,
home is the safest possible place on earth. But
in reality, it can be a hotbed of all kinds of
invisible threats. The scene appears to be a small
apartment with all those nice, user-friendly things
we can't do without in such a place. Home, sweet
home. But a closer look discloses information
about a wide rang of invisible threats, which
(possibly) are also present in our own homes.
Nataša
& Katja Skušek (Slovenia), You will
see ... (2003), Video installation (4:23 / loop)
Nataša Skušek (1967) received a degree in sculpture
from the Academy of Fine Arts in Ljubljana. In
2001, she continued her studies with several months
at the art academy in Trondheim, Norway. She is
currently a postgraduate student in sculpture
at the Academy of Fine Arts in Ljubljana.
Katja Skušek (1977) studies graphics at the School
of Natural Science Technology in Ljubljana.
Tina
Smrekar (Slovenia), Under Surveillance?
(2003), Video installation
Tina Smrekar received a degree in industrial design
from the Academy of Fine Arts in Ljubljana. She
continued her studies with a year at the University
of Arts and Design in Helsinki. She is currently
a graduate student in photography at the art academy
(HGB) in Leipzig.
The video presents the politics
of "surveillance in the name of security"
in two cities, Leipzig and London. The artist
interweaves statistical data with interviews in
which people talk about their feelings and fears
linked to the fact that they are exposed to continual
surveillance, which not even the one observing
them can escape.
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